It was a newly discovered Earth-type planet whose soil was very compatible to growing Earth-style crops. It was a find to be claimed by the strongest. But who would that be—the Draconis Combine or the Federated Suns?
We used the mech forces raised by Sean P. The rules were "Battle Tech–Alpha Strike" which are a simplified variant of the standard Battle Tech rules. We like them because they play quicker and are easier to recall from one game to another over a period of months between the two games.
Each nation-state sent a veteran combat company to claim the planet for their own. Let the battle begin!
A Draconis Combine platoon advances through the high grasses.
Their Draconis commander consults his battle plan as he opens fire on the Federated Suns force opposite him.
The other Draconis platoon advances against a single Federated mech. Is he separated from his battle comrades?
The other Federated Suns platoon starts to receive fire from the Draconis platoon.
Two Federated mechs (black in center and green behind tall grass) are attacked by three Draconis mechs. Who will come out on top?
The battle continues as the two Federated mechs stand back to back against the three Draconis mechs.
But one of each falls through close battle damage, leaving the little Federated Enforcer mech facing two Draconis mechs.
In the center of the action, a Federated Black Knight mech (brown camouflage on left) watches his red and black painted Enforcer battle buddy succumbs to the fire of a Draconis No-Dachi mech (red on right).
Later in the battle, one of the Federated platoons has been wiped out. The two Draconis platoons (right background and foreground) now gang up on the lone Federated platoon (center and left foreground).
Closing in from all directions the Draconis mechs finally blast the remaining Federated mechs into scrap metal, winning the planet for the Draconis Combine!
We had time for a second battle but only one photograph survived. A Draconis battle team of a Strider (left), Komodo (center–gray), and Jenner (right) mech seek cover before firing on their Federated opponents. Unfortunately all three of these Draconis mechs were later destroyed by the Federated forces. But that didn't do the Federated forces any good as they were forced back to their landing zone by the stronger Draconis force.
In the first game, the four players each had a platoon of four mechs. In the second game each had a half-company of six mechs.
A fun time was had by all even though the Federated commanders couldn't roll hits worth a hoot. If they needed an 8 or better to hit, then they rolled a 7. The dice just weren't in their favor.