PHAROH RIDES TO WAR v 3.4 A set of rules for the ancients period, set up for the “Teuber/Stribling” 20mm armis of Assyria and Egypt. Eric Teuber created the army waaaaay back in the mid-1970s using Scruby 20mm ancients figure. Jay Stribling came into posession of the armies around 2001 and has reorganized them and added a few units.
There is a newer edition of this rules set available as of June 2011. You may request the latest version by emailing the author at jstribl_jackson (at) yahoo dot com. Request the latest version of PHAROH RIDES TO WAR. I will send the rule set as aan MS WORD attachment to my reply.
RAMMING SPEED – Ancient Naval Wargame Rules
By William Johnson. The Jackson Gamers have used these for 15+ years, along with home-made 15mm War Galleys to have great fun! Now they are on our web site along with William’s Log sheets and “How-to” article for building the ships for the game.
HOW TO BUILD WAR GALLEYS Ships for Ramming Speed
BY THE GODS! An Ancients Rules Set,Written by Sean Pitts. This is the third revision, modified after much playtesting.
A Play Sheet for BY THE GODS!
SHIELDS AND BLADES v10, Eric Wood’s Improved medieval and dark ages rules. Actually, as of 2002, Eric is using the “Simple 100 years war” rules instead of these more complex ones, but they are a gem of technique and concept.
SIMPLE 100 YEARS WAR RULES Eric Woods’ one-page (front and back) rules for Medieval games. From a former Jackson Gamer.
RULES BY RAL A modified version of the rules that Ral Partha used to hand out at conventions and which were on their web site till recently. Is there a Ral Partha web site any more?
Robert Whitfield and Jay Stribling picked up this copy at ORIGINS 1985. We have made some additions and a few deletions and added some optional rules, but it is still the same fun game. All units are 12-man infantry or 6-man cavalry units. The only troop types are Peasants, yeomen and Knights. Come with us now to those thrilling days of yesteryear…
PIKES AND GENDARMES is a variant of Larry Brom’s old STANDARD RULES. We have cut and pasted with it so that we can use our armies of Pikemen, Heavy cavalry, and Arquebusiers. This is more of a “Big Battle” game than the older THE SWORD AND THE PIKE! rules.
PIKES AND GENDARMES
CHARGE yr PIKES! our rules for the English Civil War
For years, these never had a name, just E.C.W. We have been playing this set for 20+ years, and I still cannot resist tinkering with it. All the rules are here, but the flank attack diagram is still missing. It should follow “someday”.
QUICK TRICORNE A modification of a rules set by Fr. Aelred Glidden which was in turn developed from Wally Simon’s account of Stephen Simpson’s rules for the ARW which appeared in “Wargames Illustrated” #75. They are similar to Donald Featherstone’s rules.
REASONABLE BROM A variant for Larry Brom’s “Standard rules” set. When men were men, wore lace and high heeled boots and would salute you as they shot at you! The wars of the age of reason, the 18th century are the target of this rules set. We have twisted Larry’s rules to fit all manner of toy soldiers and this is our latest. As a first edition, expect it to be modified, gentlemen!
FURIOUS REASON “Lite” version 4.3 and Notes v. 1.9
This is Bill Estes’ 18th century variant of the Furious Reason rules which in turn was a synthesis between Age of Reason and Fire and Fury. This has been developed by our resident 18th century specialist (Bill) who produced this merger after much playtesting. Last updated June 26, 2000. No longer supported.
QUICK NAPOLEONICS A rules set based on our QUICK TRICORDN Set, originally written by Fr. Aelred Glidden and printed in MWAN. Jay Stribling has updated this to the Napoleonic period.
IF ONLY WE COULD ALL BE NAPOLEON! Larry Reeves’ rules for 15mm Napoleonic games. Units are Infantry battalions, Cavalry regiments, or Artillery Batteries. Larry has played Napoleonic games for many years and has set forth these rules using innovative mechanics. The Jackson Gamers have played these lots of times and as an example of their play, we finished a game with 30 battalions, 7 cavalry regiments and about 12 batteries in 4 hours. Of course, it helps to have the rules-writer as the game-master.
QUICK RULES For Napoleonic Skirmish Games
This is our 1-page set of Napoleonic skirmish rules. The games we have fought so far are a company of Rifles or Jagers versus a similarly sized group of French Chasseurs in 1808 in Spain. But any small infantry skirmish game could be played. Each player controls only 4 to 12 men. Very low level!
THE RECONAISSANCE RULE MODULE
This rules module was originally part of the BROM STANDARD RULES, but was removed in a 1979 revison. While intended to be used the the BROM STANDARD RULES, it would work very well with CHASSEPOT AND NEEDLEGUN or many other rules sets. It leads to a sometimes lengthy sub-game played out before the majority of the troops are on the table. Each side has a decision to make about the function and duties of the advance guard.
- Should it attempt to seize and hold ground to allow the deployment, as far forward as possible, of the Main Body and Rear Guard of it’s own army?
- Or should it attempt to exit the enemy’s table edge, to gain knowledge of the entry point and the arrival time of the rest of the enemy army?
HOUSE RULES for NAPOLEONICS Our original rules for 25mm Napoleonics which we used in the 1970s. Ed Sansing has scanned these 40-year old rules as a PDF file. Written orders for movement & fire and bucket loads of casualties. We used the 1/20 Vietmeyer organization for these rules. I wrote these rules but I no longer support them.
You may request The House Rules for Napoleonics by emailing the author at jstribl_jackson (at) yahoo dot com. Request THE HOUSE RULES FOR NAPOLEONICS. I will send the rule set as a PDF file attachment to my reply.
AMERICAN CIVIL WAR, MAIN RULES PAGE The Jackson Gamers have written or adapted five sets of rules for the American Civil WAR. All of these sets are now on the web page, although one is still under construction. Click below to go to a page where you can access them. Eventually scenarios and other ACW related material will all link off this Civil War Rules page.
CAVALRY RULES for A Glint of Bayonets Larry Brom’s American Civil War rules set once had rules for Cavalry along with infantry and artillery. In preparing the rules for publication, Larry removed these rules. The Jackson Gamers now bring you these additional rules for “Glint of Bayonets”.
SIMPLE ACW RULES Eric Woods’ one-page (front and back) rules for ACW games. From a former Jackson Gamer.
STORMED AT BY SHOT AND SHELL A set of rules for our 15mm Crimean War army. Uses only D10 dice rolled together to generate a D100 result. Needs more work but we have played it.
FILL YORE HANDS! Our Old West Gunfight Rules – Inspired by the popular rules set DESPERADO but a good bit differant. More to come on this!
INDIAN WARS RULES Fred Diamond’s short rules for combat in the old west.
THE TOMAHAWK AND THE FLAME The Old West variant for Larry Brom’s “The Sword and the Flame” rules set. Written by Hans von Stockhausen, and posted to the Colonial One-list by Ken Hafer. I have posted it here with Ken’s permission after it was removed from the Colonial list. Haul out all of your Cowboys & Indians. Refight the famous battles of the Cavalry vs. the noble Red men!
EVERY MAN A BRITON A Zulu war variant for TSATF. All the players are on the British side, and the game runs the native units. There is a manual for the British players, giving them some idea as to what is happening. There is also a manual for the umpire, with all the tables and charts to run the Zulu units.
CLOSE COMBAT Variant for THE SWORD TO ADVENTURE
Uses multiple dice thrown at once in lieu of Larry Brom’s match stand against stand and high dice wins system.
THE SWORD IN TIBET Chuck Turnitsa’s variant for fighting battles between the British and Tibetans, including two scenarios. As with the other variants, this presents just the tables & charts. You should know and have “The Sword and the Flame” to play this.
This is a revision of Jay Stribling’s Russian Civil War rules Red and Whitewith a different sequence of action. This is untested as of yet but we intend to remedy that shortly. As with all of our rules it is subject to change without notice.
RED AND WHITE, Jay Stribling’s Russian Civil War rules
A fairly low level game, each unit probably represents a company or understrength battalion. We have tested this version numerous times but it should always be considered a work in progress. This is subject to change without notice! Be advised comrades!
Additional Russian Civil War rules sections for RED AND WHITE concerning Ships and Aircraft
There is an updated version (2012) of Forward Comrades with a new movement sequence. If you would like a copy of these rules (as yet untitled) please contact me at jstribl_jackson (at) yahoo dot com. I will sent the rules as a word attachment to my reply. Please specify “untitled RCW rules.
SKIRMISH RULES The Jackson Gamers have used these rules for 25+ years to game low-level WWII games with 54mm plastic soldiers and tank models. Based on a set by Wally Simon which appeared in Wargamers’ Digest” during the 1970s, and modified out of all recognition, these have evolved into what we have put up here. All of the Armor rules (tank vs tank) are not yet there, but you should start with the infantry anyway!
Because of the length, the rules are posted by section
THE SWORD, THE FLAME, MACHINE GUNS AND GRENADES! The ultimate adaptaion of Larry Brom’s TSATF colonial rules, taking them into the WWII period. Jay Stribling has used 15mm WWII figures to playtest this quick and bloody small unit game. Major updates and changes to come! Only low level infantry weapons so far.
SURFACE WARSHIP By Robert Whitfield and Jay Stribling. Rules for fighting World War Two naval battles. We had a great deal of fun with these rule sets back in the days when we had “the table” in the rear of Jaki’s toys. This has been a while in development because the original rule set had been lost and has been re-created from hazy Baby-Boomer memories. Gunnery and Torpedo rules are here so far. Data sheets are not yet here but are coming, as certainly as the “Tokyo Express”!
IRONCLAD GUNBOAT The rules set we have used for 40 years for American Civil War naval battles. An adaptation of a set by Lowry and Wham originaly published by Guidon Games in the 70s.
SPACE RULES Written/adapted by Fred diamond, for gaming in the “Star Wars” universe.
Other rule sets and variants will be added here from time to time. While there are some items contemplated, or “in progress” as shown above, there is no schedule or order as to what may be added.
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